Constructor Summary
Public Constructor | ||
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constructor(bgmap: BGMapWrapper, geometry: JSON, userOptions: Object) Creates an instance of Choropleth. |
Member Summary
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The Legend to be used through the life of the map. |
Method Summary
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Method called to build the Map Legend. |
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Returns the color scheme and number of classes associated with the id given. |
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draw() Draw Choropleth map, at the beginning and when the map is moved. |
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getDefaultColors(numClasses: number, dataNature: string): Array<Array<RGB>> Returns the colors for this map given the number of classes and the nature of the data (sequential, diverging or qualitative). |
Inherited Summary
From class Map | ||
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Aesthetic objects that were saved. |
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This is the Gisplay API Background map wrapper. |
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JSON object with the geometry that was read from the file. |
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All the options available in the Gisplay API. |
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Polygons do/do not exist. |
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This map unique identifier. |
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kdtree: kdTree KdTree object to hold that will be used to calculate the closest point to the coordinates where the user made a click. |
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This is the maixmum value found on the dataset. |
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This is the minimum value found on the dataset. |
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rtree: PolygonLookup RBush(Rtree implementation) that is used to calculate the polygon closest to the coordinates where the user made a click. |
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Holds the points for each Aesthethic object. |
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treepoints: Array<{lon: number, lat: number, properties: JSON}>{lon:> This object holds for each point it's long, lat and associated properties. This points will be used by k-d Tree. And k-d Tree is used to find the closest point to where the user clicked. |
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buildLegend(): void M17) Creates a Legend element suitable for polygons based on the Aesthethic objects. |
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buildTrees(geojson: JSON): void M19) Receives the dataset as parameter. |
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calcClassBreaks(numberValues: number[], classBreakMethod: string, numberOfClasses: number): number[] M12) Calculates the class breaks using the algorithm given(k-means, quantile or equidistant). |
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clear() M22) Clear current buffers to preset values. |
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clickEvent(lng: number, lat: number) To be called when the user clicks on the map. |
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createAndInsertFeature(featureId: number, geometry: JSON, properties: JSON) M14) Creates a Feature and then calls a method to insert said Feature in one or more Aesthetic objects. |
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M4) Creates a canvas element and WebGL associated information. |
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defaults() M10) Defaults for each map. |
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draw() M21) Draw map function. |
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drawBorders(aes: Aesthetic): void M24) Receiving an Aesthetics object, draws the borders contained in it's Features, aplying the color specified in the Aeshteic object for the line color(Aeshteic.strokeColor). |
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drawPoints(aes: Aesthetic): void M26) Receiving an Aesthetics object, draws the points contained in it's Features, aplying the values specified in that Aesthetic object visual variables (color and size). |
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drawProportionalPoints(aes: Aesthetic): void M27) Receiving an Aesthetics object, draws the points contained in it's Features, aplying the color specified in the Aeshteic object for the line color(Aeshteic.strokeColor) and the size of the point is based on the attribute value and the specified limits. |
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drawTriangles(aes: Aesthetic): void M23) Receiving an Aesthetics object, draws the triangles contained in it's Features, using the color that the Aesthethics object has. |
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fitFeature(properties: JSON): Array<number> M18) Returns an array of Aesthetic ids that tells us the objects where the Feature belongs. |
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getDefaultColors(numClasses: number, dataNature: string): Array<Array<RGB>> Returns the colors for this map given the number of classes and the nature of the data (sequential, diverging or qualitative). |
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initializeCanvasAndEvents(): void M3) Initializes the API by: creating canvas, the WebGL program and setting up all needed events. |
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insertFeature(id: number, properties: JSON, triangles: {itemSize: number, numItems: number}, borders: {itemSize: number, numItems: number}, points: {itemSize: number, numItems: number}): void M17) Inserts the Feature into one or more Aesthetic objects. |
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insertGroupedFeature(id: number, triangles: {itemSize: number, numItems: number}, borders: {itemSize: number, numItems: number}, points: {itemSize: number, numItems: number}) M20) Similar to insertFeature, in this case inserts a group of Features like it was only one. |
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loadGeoJSON(geojson: JSON) M13) Loads GeoJSON object that came from the file uploaded by the user. |
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loadOptions(userOptions: Object, bgmap: Object) M1) Loads user and default options. |
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makeMap() M9) Method that executes all the process associated with the creation of the thematic map. |
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preProcessData(geojson: JSON, numberOfClasses: number, classBreaksMethod: string, colorScheme: string[]) M11) Creates Aesthetic objects. |
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processData(data: Object | JSON) This function should be implemented by any subclass that wants to use another way of processing data. |
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processPolygon(polygon: {geometry: JSON, properties: JSON}): {triangles: Array<number>, vertices: Array<number>} M15) Deals with polygon triangulation. |
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searchKdTree(lon: number, lat: number): void Search the rtree for the closest point from the lng, lat that was clicked. |
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searchRTree(lng: number, lat: number): void Search the rtree for the closest polygon from the lng, lat that was clicked. |
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setMatrices(gl: *) This method will set all matrices needed to compute each point/vertex position. |
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setupEvents(mappos: number): void M8) Setup all events used by the API. |
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M2) Calls the Background Map Wrapper to create the loader to be used later when the user feeds data to the API. |
Public Constructors
public constructor(bgmap: BGMapWrapper, geometry: JSON, userOptions: Object) source
Creates an instance of Choropleth.
Override:
Map#constructorParams:
Name | Type | Attribute | Description |
bgmap | BGMapWrapper | Background map object. |
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geometry | JSON | JSON object with the geometry that was read from the file. |
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userOptions | Object | User options to be used. |
Public Methods
public buildLegend() source
Method called to build the Map Legend. For all Aesthethics that exist crate one polygon row and then insert the Legend to the map.
Override:
Map#buildLegendpublic defaults(): {colorScheme: string[], numberOfClasses: number} source
Returns the color scheme and number of classes associated with the id given.
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Map#defaultspublic draw() source
Draw Choropleth map, at the beginning and when the map is moved.